Six Fathoms Down, Part 14, by Edward M. Erdelac -
It seemed to take forever for Gorsh to finish laying out his plans for Considine’s investigation.
It took only a few moments to give the two Avenir Enforcers he was assigned as assistance the slip.
He left them scratching their heads and peering up and down a crowded passageway while he slipped into a gyrovater and instructed it to take him straightaway to Morgenstar Munitions.
“Access to Morgenstar Munitions is granted by appointment only,” the cultured voice of the gyrovater informed him gravely.
He did not slip his ID badge into the access port. Instead he used the one he’d taken off one of Gorsh’s Enforcers.
“Investigative priority,” he told the computer.
“Complying,” the computer responded as the gyrovater thrummed to life beneath his feet and began to whisk him through the various levels of Avenir.
No need for him to leave a digital trail or announce his intentions. Besides, there was probably a lock on his own credentials.
It was only a matter of time before the Avenir Enforcer’s loss of badge would be detected. He left it sitting in the slot, knowing he probably couldn’t use it on the way back anyway.
He exited the gyrovater when the doors spiraled open and found himself in a high-ceilinged, pristine white lobby with smooth silver lines and a plush blue carpet.
He approached the multi-armed service machine at the front desk.
Before the robot had done more than glance up, he had pulled his Enforcer-issue handheld directional EMP flasher. It was intended for deactivating runaway vehicles or circumventing pesky electronic locks, but it knocked out the bot’s central processor with a flick.
“No thanks, I’ll help myself,” he muttered, sliding around the console past the inert robot and calling up the company directory.
Orin Bantry’s name was listed, and if he was wearing his ID badge, he was currently in the southwest cafeteria. A swift glance at the schematics and he had the route memorized.
He’d always been good with maps.